Introduction to Technology for Musicians
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  • Introduction to Technology for Musicians
  • 10 Units
    • 1. Computer Hardware
      • Assignment (computer hardware)
    • 2. Software
      • Assignment (software)
    • 3. Networks
      • Assignment (networks)
      • During Class
    • 4. Analog Audio
      • Assignment (analog synth)
      • Assignment (mic differences experiment)
    • 5. Digital Audio
      • Assignment (podcast)
      • Assignment (audio mixing)
      • Assignment (stereo recording)
    • 6. Photography & Film (analog)
    • 7. Photography/Graphics & Video (digital)
      • Assignment (photography)
      • Assignment (2d graphics)
      • Assignment (3d graphics)
      • Assignment (multi-camera editing)
      • Assignment (music video)
      • Assignment (score following video)
      • Video Recording
        • Audition/Screening Video (1 camera)
        • Multicam Video Recording (3+ Cameras)
        • Multicam Video Editing (2+ Cameras)
        • Live Streaming Video (+ Audio)
      • Graphics
        • Vector (2D & 3D) Activity
    • 8. Notation (MIDI) & Virtual Instruments
      • Assignment (notation)
        • MuseScore Reference
        • Dorico Reference
    • 9. Electroacoustic Music
    • 10. Music Rights
      • Copyright & Licensing
      • Copyright & Licensing Resources
  • Questions
  • MUS1331 Final Exam Questions
  • Appendix
    • Software Suggestions
    • Hardware Suggestions
    • Audio Recording
  • Under Construction
  • MIDI Exercise
  • Introduction to Notation Software Exercise
  • Email Etiquette
  • iPad
  • Simple Programming Problems
  • Analogy
  • Spring2021 purchase requirements
  • Lesson Plans
    • Class01
    • Class02
    • Class03
    • Class04
    • Class05
    • Class06
    • Class07
    • long video
    • scratch
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  • General tips
  • Editing Software Suggestions
  • Recording the Concert
  • Video Container

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  1. 10 Units

7. Photography/Graphics & Video (digital)

Previous6. Photography & Film (analog)NextAssignment (photography)

Last updated 4 years ago

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  1. Video monitors (computer screens) are dimensioned in pixels and printers print on paper that is dimensioned in inches. That is why the dpi (dots per inch) specification of an image means nothing to a web browser displaying an image, but it determines the resolution and size that an image will print.

    • goes pretty deep and is very "techy" ... but it will greatly help you understand what is going on with digital images. At very least, you should read a little of it. If it interests you, read it more methodically.

  2. How is a pixel in a digital photo just like the bit depth of a single sample in a digital audio file

  3. Discuss why optical zoom is better than digital zoom.

  4. What is the difference between raster and vector?

My hope is that you will be the awesome teachers that video record concerts with 3 or more cameras plus a set of stereo microphones (one camera in the back of the hall is boring!). I have provided you with tips for shooting with 3 cameras and tips to tell parents you may ask to run cameras (hold a shot for 10sec., etc.). Read through these tips and gain an understanding for the use of 3 cameras (especially since we cannot try this out in person), then complete the assignment using demo files I've provided.

General tips

  • 👏 visually clap (slate) three times to assist in later synching audio and video

  • get performers’ permission and you may need a synchronization license

  • use tripods (holding the camera with your hand is too shaky)

  • use only optical zoom (don’t use digital zoom); buy camera with 20x or more optical zoom

  • never stop recording on any of the cameras so aligning camera footage is easy

  • ⏱hold a shot for at least 10 seconds

  • don’t shoot like spraying a garden hose = zoom/pan only between shots

Editing Software Suggestions

Recording the Concert

Camera settings

  • use a separate audio recorder from the camera (cameras have bad microphones)

    • uncompressed (AIFF, WAV) 48kHz sample rate for audio

  • MP4 and MOV are easy to work with (AVCHD can produce higher quality)

  • white balance = set the same for all cameras (custom white balance is best)

    • easiest = use preset (such as “tungsten”)

  • Don’t put all your eggs in one basket: use more than one camera!

Typical 3 camera setup:

  • Cam1 = “Safety” = fixed, wide angle camera that gets everything (turn off autofocus)

  • Cam2 = manned camera hunting for medium & close up shots of performer(s)

  • Cam3 = manned camera hunting for medium & close up shots of performer(s) AND b-roll footage = timeless reaction shots (of the audience, for example)

Composition

  • use rule of thirds (turn on grid)

    • use lead space = space in front of where subject is facing

  • avoid placing your frame edge on one of the body’s joints

  • avoid too much headroom (or person looks to be sinking)

  • avoid too little headroom (or focus will be on the person’s chin and neck)

    • extreme long shot (XLS) = establishing shot - context for shots to follow

    • long shot (LS) = person from head to feet

    • medium shot (MS) = person from about waist up

    • closeup shot (CU) = person’s neck and head

    • extreme closeup shot (XCU) = one detail of a person

    • cut in = closeup shot of an object (such as the face of a watch or an instrument key)

Video Container

​ by BlackMagicDesign (free ) - ​

(open source) for "slow computers"

Adobe Premiere ($$) - ​

​ = 24fps gives the “film” look (high frame rates can create smooth slow motion)

​: vs. , , and ()

​​

use a variety of (hold a shot for at least 10 seconds)

more shot types =

This site
https://etc.usf.edu/techease/win/images/what-is-the-difference-between-bitmap-and-vector-images/
DaVinci Resolve (Links to an external site.)
training for DaVinci Resolve (Links to an external site.)
Shotcut
video tutorials for Adobe Premiere (Links to an external site.)
frame rate (Links to an external site.)
develop understanding of (Links to an external site.)
shutter speed (Links to an external site.)
frame rate (Links to an external site.)
ISO (“gain”) (Links to an external site.)
aperture (Links to an external site.)
f-stop (Links to an external site.)
exposuretool.com (Links to an external site.)
Shot types (Links to an external site.)
https://www.instagram.com/p/B6DZWA9ChDB/?igshid=pbgpx0ctas8h
https://www.w3.org/2008/03/video-on-the-web#(11)